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VR Re-Embodiment in the Neurorobotics Platform.

, and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)

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VR Re-Embodiment in the Neurorobotics Platform., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Investigation into Natural Gestures Using EMG for "SuperNatural" Interaction in VR., , and . UIST (Adjunct Volume), page 102-104. ACM, (2018)The Collaborative Virtual Reality Neurorobotics Lab., , , , , , , , , and . VR, page 1671-1674. IEEE, (2019)Triggering Robot Hand Reflexes with Human EMG Data Using Spiking Neurons., , , , and . IAS, volume 867 of Advances in Intelligent Systems and Computing, page 902-916. Springer, (2018)Ubi-Interact., , , and . MobiQuitous, page 291-300. ACM, (2020)Catching the Drone - A Tangible Augmented Reality Game in Superhuman Sports., , , , , and . ISMAR Adjunct, page 24-29. IEEE, (2020)Frameworks Enabling Ubiquitous Mixed Reality Applications Across Dynamically Adaptable Device Configurations., , , , , , and . Frontiers Virtual Real., (2022)Enabling Customizable Workflows for Industrial AR Applications., , , , , , , , and . ISMAR, page 622-630. IEEE, (2022)Embodiment in Virtual and Mixed Environments.. Technical University of Munich, Germany, (2023)Inspiring healthy Food Choices in a Virtual Reality Supermarket by adding a tangible Dimension in the Form of an Augmented Virtuality Smartphone., , , , , , , , , and 4 other author(s). VR Workshops, page 548-549. IEEE, (2021)