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Automatic sign language recognition: vision based feature extraction and probabilistic recognition scheme from multiple cues.

, , , and . PETRA, volume 282 of ACM International Conference Proceeding Series, page 89. ACM, (2008)

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A Neuro-fuzzy Approach to User Attention Recognition., , and . ICANN (1), volume 5163 of Lecture Notes in Computer Science, page 927-936. Springer, (2008)Feature Extraction and Selection for Inferring User Engagement in an HCI Environment., , and . HCI (1), volume 5610 of Lecture Notes in Computer Science, page 22-29. Springer, (2009)Confidence-Based Fusion of Multiple Feature Cues for Facial Expression Recognition., , , , and . FUZZ-IEEE, page 207-212. IEEE, (2005)3D cylindrical trace transform based feature extraction for effective human action classification., , , and . CIG, page 96-103. IEEE, (2017)Developing an educational programming game for children with ADHD., , and . SMAP, page 1-6. IEEE, (2020)User and context adaptive neural networks for emotion recognition., , and . Neurocomputing, 71 (13-15): 2553-2562 (2008)Moving to continuous facial expression space using the MPEG-4 facial definition parameter (FDP) set., , and . Human Vision and Electronic Imaging, volume 3959 of SPIE Proceedings, page 443-450. SPIE, (2000)Fall detection using history triple features., , , and . PETRA, page 81:1-81:7. ACM, (2015)Effective access to large audiovisual assets based on user preferences., , , , and . ACM Multimedia Workshops, page 227-232. ACM Press, (2000)Emotionally-rich virtual worlds with emotion synthesis., and . Web3D, page 186-187. ACM, (2003)