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Effective access to large audiovisual assets based on user preferences.

, , , , and . ACM Multimedia Workshops, page 227-232. ACM Press, (2000)

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Developing an educational programming game for children with ADHD., , and . SMAP, page 1-6. IEEE, (2020)User and context adaptive neural networks for emotion recognition., , and . Neurocomputing, 71 (13-15): 2553-2562 (2008)Moving to continuous facial expression space using the MPEG-4 facial definition parameter (FDP) set., , and . Human Vision and Electronic Imaging, volume 3959 of SPIE Proceedings, page 443-450. SPIE, (2000)Mimicking adaptation processes in the human brain with neural network retraining., , , and . AIAI, volume 247 of IFIP, page 399-408. Springer, (2007)Modeling and delivering heterogeneous audiovisual content for group consumption., and . Signal Image Video Process., 4 (2): 155-165 (2010)Robust validation of Visual Focus of Attention using adaptive fusion of head and eye gaze patterns., , and . ICCV Workshops, page 414-421. IEEE Computer Society, (2011)Confidence-Based Fusion of Multiple Feature Cues for Facial Expression Recognition., , , , and . FUZZ-IEEE, page 207-212. IEEE, (2005)3D cylindrical trace transform based feature extraction for effective human action classification., , , and . CIG, page 96-103. IEEE, (2017)Adaptive game-based learning in education: a systematic review., , and . Frontiers Comput. Sci., (2023)Fall detection using history triple features., , , and . PETRA, page 81:1-81:7. ACM, (2015)