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A second-order approximation for the variance of a renewal reward process, and . Stochastic Processes and their Applications, 3 (3): 301--314 (July 1975)Scaling a Model of Teacher Professional Learning - Harnessing MOOCS to Recreate Deep Learning Conversations., , , and . WCCE, volume 515 of IFIP Advances in Information and Communication Technology, page 149-160. Springer, (2017)Death by a thousand clicks: making sense of learner data and sense-making strategies in MOOCs., , , and . EMOOCs-WIP, volume 2356 of CEUR Workshop Proceedings, page 33-40. CEUR-WS.org, (2019)A comparison of user preferences for tangible objects vs touch buttons with a map-based tabletop application., , and . OZCHI, page 212-215. ACM, (2014)Measuring flow in an interactive tangible touch table environment., and . OZCHI, page 634-636. ACM, (2016)Different strokes for different folks: scaling a blended model of teacher professional learning., , , and . Interact. Technol. Smart Educ., 14 (3): 230-245 (2017)MOOCs, Teacher Professional Learning and Deep Learning Conversations., , , and . Encyclopedia of Education and Information Technologies, Springer International Publishing, (2020)VHDL intermediate form standardization: process, issues and status.. EURO-DAC, page 758-762. IEEE Computer Society Press, (1992)An Implementation of Tangible Interactive Mapping to Improve Adult Learning for Preparing for Bushfire., , and . OZCHI, page 545-548. ACM, (2015)Inequalities for rare events in time-reversible Markov chains II, and . Stochastic Processes and their Applications, 44 (1): 15--25 (January 1993)