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Frozen Factory: A Playful Virtual Experience for Multiple Co-Located Redirected Walking Users.

, , , , , , , , and . SIGGRAPH Asia XR, page 6:1-6:2. ACM, (2020)

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A User Guidance Approach for Passive Haptic Environments., , , and . EGVE (Posters), Eurographics Association, (2008)Holitouch: Conveying Holistic Touch Illusions by Combining Pseudo-Haptics With Tactile and Proprioceptive Feedback During Virtual Interaction With 3DUIs., , , , and . Frontiers Virtual Real., (2022)Comparison of Multimodal Heading and Pointing Gestures for Co-Located Mixed Reality Human-Robot Interaction., , , , , and . IROS, page 1-9. IEEE, (2018)Auswirkungen biokularer Videobilder als Selbst-Repräsentation des Benutzerkörpers auf Präsenzgefühl und Distanzwahrnehmung in Head-mounted Display Anwendungen, , , and . 7. GI-Workshop Virtuelle und Erweiterte Realität, page 157-170. (2010)A Virtual Reality Handball Goalkeeper Analysis System, , , , , , and . Proceedings of the Joint Virtual Reality Conference of EuroVR - EGVE - VEC, page 1--2. (2010)Darstellung physikalischer Objekte in Immersiven Head-Mounted Display Umgebungen, , , , , and . Tagungsband zum 6. Workshop Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR, page 233--244. Shaker Verlag, (2009)Automatic Integration of Foliage Into 3D City Models, , , and . International Conference on Computer Graphics Theory and Applications (GRAPP2007) (Shortpaper), page 299--304. Barcelona, INSTICC Press, (2007)About Two Physical Interaction Metaphors: Narrowing the Gap between the Virtual and the Real World, , , , and . International Symposium on Ubiquitous Virtual Reality, (2009)accepted.Improved Virtual Pointer Metaphors for Interactive Object Selection in Virtual Environments, , and . 07/04 - I. WWU Münster, (2004)Interactive Importance-Driven Visualization Techniques for Medical Volume Data, , and . Proceedings of the 10th International Fall Workshop on Vision, Modeling, and Visualization (VMV05), page 273--280. Erlangen, (2005)