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Designing online experiments: Citizen science approaches to research., , , , , , , , , и 1 other автор(ы). CSCW Companion, стр. 498-502. ACM, (2016)Fail whaling: designing from deviance and failures in social computing., , , , , , , , и . CHI Extended Abstracts, стр. 1127-1130. ACM, (2012)Trust Amongst Rogues? A Hypergraph Approach for Comparing Clandestine Trust Networks in MMOGs., , , , и . ICWSM, The AAAI Press, (2011)The World Is Our Classroom: Developing a Model for International Virtual Internships - The Global Innovations Project., , , , , , и . CSEDU (1), стр. 297-303. SCITEPRESS, (2022)The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games., , , , , , , и . CSE (4), стр. 122-127. IEEE Computer Society, (2009)The Evolution and Consequences of Peer Producing Wikipedia's Rules., и . ICWSM, стр. 112-121. AAAI Press, (2017)Dark Gold: Statistical Properties of Clandestine Networks in Massively Multiplayer Online Games., , , , и . SocialCom/PASSAT, стр. 201-208. IEEE Computer Society, (2010)Community, impact and credit: where should i submit my papers?, , , , , , , и . CSCW Companion, стр. 89-94. ACM, (2013)Practical issues of power control in IEEE 802.11 wireless devices., , , и . ICT, стр. 1-5. IEEE, (2008)What aren't we measuring?: methods for quantifying wiki-work., , , , , , и . WikiSym, стр. 42. ACM, (2012)