Author of the publication

Designing Biotech Ethics Cards: Promoting Critical Making During an Online Workshop with Youth.

, , , , and . IDC, page 450-455. ACM, (2021)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Opportunities and Scaffolds for Critical Reflection on Ethical Issues in an Online After School Biowearable Workshop for Youth., , , , , , , and . FabLearn/MakeEd, page 13:1-13:5. ACM, (2021)Awedyssey: Design Tensions in Eliciting Self-transcendent Emotions in Virtual Reality to Support Mental Well-being and Connection., , , , , , , , , and 1 other author(s). Conference on Designing Interactive Systems, page 189-211. ACM, (2023)Designing with Biosignals: Challenges, Opportunities, and Future Directions for Integrating Physiological Signals in Human-Computer Interaction., , , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 101-103. ACM, (2023)Virtual Games, Real Interactions: A Look at Cross-reality Asymmetrical Co-located Social Games., , , , , and . CHI Extended Abstracts, page 365:1-365:9. ACM, (2024)Transformative Experience Design: Designing with Interactive Technologies to Support Transformative Experiences., , , , , and . CHI Extended Abstracts, ACM, (2019)"There are a LOT of moral issues with biowearables" ... Teaching Design Ethics through a Critical Making Biowearable Workshop., , , , , and . IDC, page 327-340. ACM, (2022)Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming., , , and . Conference on Designing Interactive Systems, page 865-880. ACM, (2022)Supporting Cognitive Reappraisal With Digital Technology: A Content Analysis and Scoping Review of Challenges, Interventions, and Future Directions., , and . CHI, page 694:1-694:17. ACM, (2024)Designing Mind(set) and Setting for Profound Emotional Experiences in Virtual Reality., , , , and . Conference on Designing Interactive Systems, page 655-668. ACM, (2020)Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice., , and . CHI Extended Abstracts, ACM, (2019)