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MuscleRehab: Improving Unsupervised Physical Rehabilitation by Monitoring and Visualizing Muscle Engagement., , , , , , , and . UIST, page 33:1-33:14. ACM, (2022)Evaluation of an automatically-constructed graph-based representation for interactive narrative., , , , , , , , and . FDG, page 100:1-100:9. ACM, (2019)Gamifying psychological assessment: insights from gamifying the thematic apperception test., , , and . FDG, page 3:1-3:12. ACM, (2019)Preliminary Development and Evaluation of the Mini Player Experience Inventory (mPXI)., , , , , and . CHI PLAY (Companion), page 257-261. ACM, (2020)Understanding Player Patterns by Combining Knowledge-Based Data Abstraction with Interactive Visualization., , and . CHI PLAY, page 254-266. ACM, (2020)Bad Smells in Scratch Projects: A Preliminary Analysis., , , , and . TACKLE@EC-TEL, volume 2434 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education., , , , , and . FIE, page 1-9. IEEE, (2020)Standing on the Shoulders of Citizens: Exploring Gameful Collaboration for Creating Social Experiments., , , , and . HICSS, page 74-83. IEEE Computer Society, (2016)An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification., , , , , , , , and . SAC, page 98-100. ACM, (2024)"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player., , and . Proc. ACM Hum. Comput. Interact., 6 (CHI PLAY): 1-26 (2022)