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Action Fractions: The Design and Pilot of an Integrated Math+CS Elementary Curriculum Based on Learning Trajectories.

, , , , , , and . SIGCSE, page 1149-1155. ACM, (2021)

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A Summer Camp Experience to Engage Middle School Learners in AI through Conversational App Development., , , , , , , , , and . SIGCSE (1), page 813-819. ACM, (2023)Artificial Intelligence Unplugged: Designing Unplugged Activities for a Conversational AI Summer Camp., , , , , and . SIGCSE (1), page 1272-1278. ACM, (2024)School-wide Integration of Computational Thinking into Elementary Schools: A Cross-case Study., , , , , and . SIGCSE, page 1325. ACM, (2020)Learner-Centered Pedagogies for Equity and Inclusion in K-12 Introductory Programming., , , , and . RESPECT, page 1-2. IEEE, (2021)Towards an Inclusive Model of Makerspace Educator Professional Development: Implications for Students with Disabilities and At-Risk., , , , , and . FabLearn, page 102-105. ACM, (2020)AI Made by Youth: A Conversational AI Curriculum for Middle School Summer Camps., , , , , , , , and . AAAI, page 15851-15859. AAAI Press, (2023)Diverse Approaches to School-wide Computational Thinking Integration at the Elementary Grades: A Cross-case Analysis., , , , , , , , and . SIGCSE, page 253-259. ACM, (2021)Describing Elementary Students' Interactions in K-5 Puzzle-based Computer Science Environments using the Collaborative Computing Observation Instrument (C-COI)., , , , and . ICER, page 110-117. ACM, (2017)Supporting all learners in school-wide computational thinking: A cross-case qualitative analysis., , , , and . Comput. Educ., (2015)Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach., , , , and . HCI (29), volume 12790 of Lecture Notes in Computer Science, page 201-215. Springer, (2021)