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Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance.

, , , , and . IEEE Trans. Learn. Technol., (2024)

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Extending e-books with annotation, online support and assessment mechanisms to increase efficiency of learning., and . ITiCSE, page 132-136. ACM, (2004)A Multi-User Educational Online Game with Web Based Mathematic Learning by Using Activity Theory Analysis., , and . WEBIST (2), page 312-319. INSTICC Press, (2006)Digital Learning Theater with Automatic Instant Assessment of Body Language and Oral Language Learning., , , , and . ICALT, page 218-222. IEEE, (2020)Audience participation digital drama-based learning activities for situational learning in the classroom., , , , and . Br. J. Educ. Technol., 53 (1): 189-206 (2022)Mining the user clusters on Facebook fan pages based on topic and sentiment analysis., , , , and . IRI, page 627-632. IEEE Computer Society, (2014)Using Role Theory in Monitoring Web Group Learning Systems., , , and . ICCE, page 884-888. IEEE Computer Society, (2002)07695-1509-6.Integrated Textbook: Augmenting Paper Textbooks with Digital Learning Support Using Digital Pens., , , and . ICALT, page 613-617. IEEE Computer Society, (2006)Supporting Adaptive Mentor by Student Preference within Context of Problem-Solving Learning., , and . ICALT, IEEE Computer Society, (2004)How Students Use Contextual Cues in Finding Information in Paper and Electronic Textbooks., , and . ICALT, page 302-304. IEEE Computer Society, (2011)A Digital Board Game Based Learning System for Authentic Learning., , and . ICALT, page 25-29. IEEE Computer Society, (2011)