Author of the publication

Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance.

, , , , and . IEEE Trans. Learn. Technol., (2024)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Using Digital Map Tools to Assist Learning of Argumentative Essay Writing., , , and . ICITL, volume 11937 of Lecture Notes in Computer Science, page 794-801. Springer, (2019)A Pet-Like Model for Educational Robots: Using Interdependence Theory to Enhance Learning and Sustain Long-Term Relationships., , , , , and . ICALT, page 100-104. IEEE, (2023)Robot as a Ventriloquist Doll in a Virtual Situational Learning Environment to Facilitate Learning Through Self-Dialogue., , , , , , and . ICALT, page 117-121. IEEE, (2022)Using Learning Portfolio Platform to Enhance Altruistic Behaviors., , , , , , and . ICALT, page 488-492. IEEE Computer Society, (2014)Digital Twins of Pet Robots to Prolong Interdependent Relationships and Effects on Student Learning Performance., , , , and . IEEE Trans. Learn. Technol., (2024)A Digital Reality Theater with the Mechanisms of Real-Time Spoken Language Evaluation and Interactive Switching of Scenario & Virtual Costumes: Effects on Motivation and Learning Performance., , , , and . ICALT, page 295-299. IEEE, (2020)Integrating a Chatbot and the Concepts of Grit and Growth Mindset into a Mobile Game-Based Learning System., , , and . ICITL, volume 14099 of Lecture Notes in Computer Science, page 187-196. Springer, (2023)Interactive Robot as Classroom Learning Host to Enhance Audience Participation in Digital Learning Theater., , , , , , and . ICALT, page 95-97. IEEE, (2020)Robots in situated learning classrooms with immediate feedback mechanisms to improve students' learning performance., , , , and . Comput. Educ., (2022)An immersive situational group learning system with body movement and emotion recognition combined with subject knowledge., , , , and . ICALT, page 292-296. IEEE, (2022)