From post

Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments.

, , , , и . ICEC, том 12523 из Lecture Notes in Computer Science, стр. 308-316. Springer, (2020)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Anser: An Application of Speech Technology to the Japanese Banking Industry.. Computer, 23 (8): 43-48 (1990)Interactive Rakuchu Rakugai-zu (views in and around Kyoto)., , , , , , , , , и . Entertain. Comput., (2021)Waht is the ultimate form of communication?. Artif. Life Robotics, 6 (4): 210-214 (2002)Concept and architecture of a centaur robot., , и . DIMEA, том 274 из ACM International Conference Proceeding Series, стр. 165-168. ACM, (2007)Kansei games: entertaining your emotions., и . DIMEA, том 274 из ACM International Conference Proceeding Series, стр. 5. ACM, (2007)Concept and construction of an interactive folktale system., , и . DIMEA, том 274 из ACM International Conference Proceeding Series, стр. 79-83. ACM, (2007)Multimodal Human Emotion/Expression Recognition., , , и . FG, стр. 366-371. IEEE Computer Society, (1998)Realization of Tai-Chi Motion Using a Humanoid Robot., , , и . ICEC, том 3166 из Lecture Notes in Computer Science, стр. 14-19. Springer, (2004)Achievement of Carrying Objects by Small-Sized Humanoid Robot., и . ICEC, том 5309 из Lecture Notes in Computer Science, стр. 106-115. Springer, (2008)Concept and Construction of an Interactive Folktale System., , , и . ICEC, том 4740 из Lecture Notes in Computer Science, стр. 162-170. Springer, (2007)