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Bad News: An Experiment in Computationally Assisted Performance.

, , , , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 108-120. (2016)

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Moirai: Enabling Complex Narrative Structure in Simulation-Driven Stories., and . EXAG@AIIDE, volume 3626 of CEUR Workshop Proceedings, CEUR-WS.org, (2023)Comme il Faut: A System for Authoring Playable Social Models., , , , and . AIIDE, The AAAI Press, (2011)Prom Week., , , , , and . AIIDE, AAAI, (2013)Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters., , , , , , , and . AIIDE, AAAI, (2013)Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue., , and . FDG, page 56. ACM, (2024)A Quantified Analysis of Bad News for Story Sifting Interfaces., , , and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 142-156. Springer, (2021)StoryAssembler: an engine for generating dynamic choice-driven narratives., , , , and . FDG, page 24:1-24:10. ACM, (2019)Evaluating AI-Based Games through Retellings., , , and . AIIDE, page 45-51. AAAI Press, (2019)Towards General RPG Playing., , , and . AIIDE Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)Gemini: Bidirectional Generation and Analysis of Games via ASP., , , , , and . AIIDE, page 123-129. AAAI Press, (2018)