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A Quantified Analysis of Bad News for Story Sifting Interfaces.

, , , and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 142-156. Springer, (2021)

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Recognizing Coherent Narrative Blog Content., and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 234-246. (2016)Bad News: A Game of Death and Communication., , and . CHI Extended Abstracts, page 160-163. ACM, (2016)Automating Direct Speech Variations in Stories and Games., , and . CoRR, (2017)Large-Scale Interactive Visualizations of Nearly 12, 000 Games., , , , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research., , , , , , , and . FDG, page 78:1-78:12. ACM, (2020)Bad News: An Experiment in Computationally Assisted Performance., , , , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 108-120. (2016)Combinatorial Dialogue Authoring., , , , , , and . ICIDS, volume 8832 of Lecture Notes in Computer Science, page 13-24. Springer, (2014)A Quantified Analysis of Bad News for Story Sifting Interfaces., , , and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 142-156. Springer, (2021)Grimes' Fairy Tales: A 1960s Story Generator.. ICIDS, volume 10690 of Lecture Notes in Computer Science, page 89-103. Springer, (2017)A Lightweight Videogame Dialogue Manager., , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)