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The Round Earth Project: Deep Learning in a Collaborative Virtual World.

, , , and . VR, page 164-171. IEEE Computer Society, (1999)

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The Jet Propulsion Laboratory Autonomous Helicopter Testbed: A platform for planetary exploration technology research and development., , , and . J. Field Robotics, 23 (3-4): 245-267 (2006)Reflecting on the Scalable Adaptive Graphics Environment Team's 20-Year Translational Research Endeavor in Digital Collaboration Tools., , , , , , , , , and 3 other author(s). Comput. Sci. Eng., 25 (2): 50-56 (March 2023)Effects of Head-locked Augmented Reality on User's performance and perceived workload., , , , and . CoRR, (2021)Designing cranial implants in a haptic augmented reality environment., , , and . Commun. ACM, 47 (8): 32-38 (2004)Using Spin Images for Efficient Object Recognition in Cluttered 3D Scenes, and . IEEE Transactions on Pattern Analysis and Machine Intelligence (PAMI), page 433--449. (1999)PSA: A Cross-Platform Framework for Situated Analytics in MR and VR., and . ISMAR-Adjunct, page 92-96. IEEE, (2023)Designing digital phenomenaria: the bee dance., , , and . SIGGRAPH Educators Program, ACM, (2003)A Hybrid Collaborative Virtual Environment with Heterogeneous Representations for Architectural Planning., and . CollaborateCom (2), volume 350 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 184-199. Springer, (2020)Emotionally Augmented Storytelling Agent - The Effects of Dimensional Emotion Modeling for Agent Behavior Control., , , , , and . IVA, volume 9238 of Lecture Notes in Computer Science, page 483-487. Springer, (2015)CAVE2: a hybrid reality environment for immersive simulation and information analysis., , , , , , , , , and 4 other author(s). ERVR, volume 8649 of SPIE Proceedings, page 864903. SPIE, (2013)