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General Chair Message., , , , and . VR, page 1-2. IEEE Computer Society, (2018)Distributed, Collaborative Virtual Reality Application for Product Development with Simple Avatar Calibration Method., , , , , , and . VR, page 1299-1300. IEEE, (2019)A full-body avatar improves egocentric distance judgments in an immersive virtual environment., , , and . APGV, page 194-197. ACM, (2008)Can I Recognize My Body's Weight? The Influence of Shape and Texture on the Perception of Self., , , , , and . ACM Trans. Appl. Percept., 11 (3): 13:1-13:18 (2014)Does Brief Exposure to a Self-avatar Effect Common Human Behaviors in Immersive Virtual Environments?, , , , and . Eurographics (Short Papers), page 33-36. Eurographics Association, (2009)Tricking people into feeling like they are moving when they are not paying attention., , , , and . APGV, page 190. ACM, (2008)The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments., , , , , and . APGV, page 37-44. ACM, (2011)Perception of emotional body expressions in narrative scenarios., , , , and . SAP, page 135. ACM, (2013)Comparing Individual and Collaborative Problem Solving in Environmental Search., , , , , , and . CogSci, cognitivesciencesociety.org, (2017)Joint and individual walking in an immersive collaborative virtual environment., , , and . APGV, page 191. ACM, (2008)