Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

The Use of Reality Models in Augmented Reality Applications., , and . SMILE, volume 1506 of Lecture Notes in Computer Science, page 275-289. Springer, (1998)Evaluation of an Augmented-Reality-based 3D User Interface to Enhance the 3D-Understanding of Molecular Chemistry., and . CSEDU, page 294-302. SciTePress, (2013)Seamless integration of mobile devices into interactive surface environments., , and . ITS, page 331-334. ACM, (2012)Tangible Mixed Reality On-Site: Interactive Augmented Visualisations from Architectural Working Models in Urban Design., , , , and . CAAD Futures, volume 527 of Communications in Computer and Information Science, page 55-74. Springer, (2015)Defining Adverlearning: a Novel Concept to Enhance Learning Using In-Game Advertising., and . ICALT, page 72-74. IEEE, (2021)Mixed Reality for Cultural Heritage., , and . VR, page 1618-1622. IEEE, (2019)HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs., , , , , and . ACM Journal on Computing and Cultural Heritage, 13 (4): 30:1-30:20 (2020)Ludus Magnus - A Serious Game for Learning the Latin Language., , , and . HCI (29), volume 12790 of Lecture Notes in Computer Science, page 51-61. Springer, (2021)Tangible Chess for Dementia Patients - Playing with Conductive 3D Printed Figures on a Touchscreen., , , , , and . HCI (26), volume 12787 of Lecture Notes in Computer Science, page 38-57. Springer, (2021)Extending AR Interaction through 3D Printed Tangible Interfaces in an Urban Planning Context., , , , , and . UIST (Adjunct Volume), page 116-118. ACM, (2019)