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Next Generation of Physical Training Environments: Bringing in Sensor Systems and Virtual Reality Technologies.. HCI (24), volume 8027 of Lecture Notes in Computer Science, page 717-726. Springer, (2013)Designing VR and AR Systems with Large Scale Adoption in Mind., , , , , , and . ISVC (2), volume 11845 of Lecture Notes in Computer Science, page 117-128. Springer, (2019)IEEE VR 2024 Steering Committee Message., , , , , , , , , and . VR, page xi-xii. IEEE, (2024)The Effects of Stereopsis and Immersion on Bimanual Assembly Tasks in a Virtual Reality System., and . VR, page 286-294. IEEE, (2019)IEEE VR 2023 Steering Committee Message., , , , , , , , , and . VR, page x-xi. IEEE, (2023)Efficient image display for head-slaved viewing of virtual environments.. University College London, UK, (1998)British Library, EThOS.Visual Analysis and Filtering to Augment Cognition., , and . HCI (24), volume 8027 of Lecture Notes in Computer Science, page 695-702. Springer, (2013)Validation of virtual humanoid intelligent agents in virtual reality systems.. VR, page 91-92. IEEE Computer Society, (2012)Peering Under the Hull: Enhanced Decision Making via an Augmented Environment., , and . VR, page 704-712. IEEE, (2020)Dynamic Polygon Visibility Ordering for Head-Slaved Viewing in Virtual Environments., and . Comput. Graph. Forum, 19 (2): 111-122 (2000)