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Iterative design and development of the 'World of Balance' game: From ecosystem education to scientific discovery.

, , , , , , , and . IGIC, page 283-290. IEEE, (2013)

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Interactive, Internet Delivery of Visualization via Structured Prerendered Multiresolution Imagery., , and . IEEE Trans. Vis. Comput. Graph., 14 (2): 302-312 (2008)Image-assisted visualizations over networks., and . J. Electronic Imaging, 12 (2): 355-363 (2003)Improved Image Caption Rating - Datasets, Game, and Model., , , , , , , and . CHI Extended Abstracts, page 172:1-172:7. ACM, (2023)Webs on the Web (WOW): 3D visualization of ecological networks on the WWW for collaborative research and education., , , , , and . Visualization and Data Analysis, volume 5295 of SPIE Proceedings, page 124-132. SPIE, (2004)Promoting diversity in computing., , , , and . ITiCSE, page 236-241. ACM, (2018)Automated Video Description for Blind and Low Vision Users., , , , , , , , and . CHI Extended Abstracts, page 230:1-230:7. ACM, (2021)Computer Science Identity Development in Diverse Student Populations: A Qualitative Study., , , and . SIGCSE, page 1248. ACM, (2021)Human-in-the-Loop Machine Learning to Increase Video Accessibility for Visually Impaired and Blind Users., , , , , , , , , and . Conference on Designing Interactive Systems, page 47-60. ACM, (2020)Iterative design and development of the 'World of Balance' game: From ecosystem education to scientific discovery., , , , , , , and . IGIC, page 283-290. IEEE, (2013)Transforming Experience of Computer Science Software Development Through Developing a Usable Multiplayer Online Game in One Semester., and . CSEDU (2), page 329-335. SciTePress, (2014)