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STARS Computing Corps: Enhancing Engagement of Underrepresented Students and Building Community in Computing.

, , , , , , , , , and . Comput. Sci. Eng., 18 (3): 44-57 (2016)

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STARS Computing Corps: Enhancing Engagement of Underrepresented Students and Building Community in Computing., , , , , , , , , and . Comput. Sci. Eng., 18 (3): 44-57 (2016)Can Programming Boot Camp Help Under-represented College Students Succeed in Computing Degrees? (Abstract Only)., , and . SIGCSE, page 702. ACM, (2015)Beyond Computer Literacy: Designing and Assessing IT Fluency at a Liberal Arts College., , , and . FECS, page 424-430. CSREA Press, (2009)Special Session: Perspectives on Adopting and Facilitating Guided Inquiry Learning., , , and . SIGCSE, page 516-517. ACM, (2015)Predictors of availability in home life context-mediated communication., , and . CSCW, page 497-506. ACM, (2004)Revitalizing computing camp and outreach: how do we engage teenagers in "cool" technology? (abstract only)., , and . SIGCSE, page 679. ACM, (2012)How to Plan and Run Summer Computing Camps: Logistics (Abstract Only)., , , , and . SIGCSE, page 708. ACM, (2015)Studies on the Effectiveness of Virtual Pointers in Collaborative Augmented Reality., , , and . 3DUI, page 117-124. IEEE Computer Society, (2008)Scenario-Based Inquiry for Engagement in General Education Computing., , , , and . SIGCSE, page 303-308. ACM, (2017)How to Plan and Run Computing Summer Camps: Logistics (Abstract Only)., , and . SIGCSE, page 742. ACM, (2017)