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Другие публикации лиц с тем же именем

Improving Quality of Experience in Cloud Gaming Using Speculative Execution., , , , , , , и . ICMU, стр. 1-4. IEEE, (2023)RDMA Transmission Control Method: Using Network Resource Allocation For Wide-Area Data Collection., , и . CCNC, стр. 578-581. IEEE, (2024)Design and Prototype Implementation of Software-Defined Radio Over Fiber., , , , , , , , , и 1 other автор(ы). IEEE Access, (2021)FPGA-based ultra-low latency background remover., , , , , и . ICCE, стр. 1-2. IEEE, (2024)AoI-Based Communication Traffic Reduction for Networked Railway Vehicle Control., , , , , , и . ICIT, стр. 1-6. IEEE, (2024)Burst Collision Reduction Scheme for Low-Latency Video Transmission in 5G Uplink Systems., , , , и . CCNC, стр. 455-459. IEEE, (2024)Quick QoS Prediction with Convolutional Neural Network to Optimize Accommodation in Heterogeneous Networks., , и . ICC, стр. 1880-1885. IEEE, (2023)Low-latency and high-bandwidth communication using HSS transceivers on a Versal FPGA., , , , , и . ICCE, стр. 1-2. IEEE, (2024)Traffic Reduction for Speculative Video Transmission in Cloud Gaming Systems., , , , , , и . IEICE Trans. Commun., 107 (5): 408-418 (2024)