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Improving Quality of Experience in Cloud Gaming Using Speculative Execution., , , , , , , and . ICMU, page 1-4. IEEE, (2023)Design and Prototype Implementation of Software-Defined Radio Over Fiber., , , , , , , , , and 1 other author(s). IEEE Access, (2021)Design and Prototype Implementation of SD-RoF Networks., , , , , , , , and . ICMU, page 1-6. IEEE, (2021)FPGA-based ultra-low latency background remover., , , , , and . ICCE, page 1-2. IEEE, (2024)Edge-Assisted Multi-User 360-Degree Video Delivery., , , , , , , , and . CCNC, page 194-199. IEEE, (2023)Low-latency and high-bandwidth communication using HSS transceivers on a Versal FPGA., , , , , and . ICCE, page 1-2. IEEE, (2024)Traffic Reduction for Speculative Video Transmission in Cloud Gaming Systems., , , , , , and . IEICE Trans. Commun., 107 (5): 408-418 (2024)RDMA Transmission Control Method: Using Network Resource Allocation For Wide-Area Data Collection., , and . CCNC, page 578-581. IEEE, (2024)A Two-tier Overlay Publish/Subscribe System for Sensor Data Stream Using Geographic Based Load Balancing., , , and . AINA Workshops, page 749-756. IEEE Computer Society, (2013)Burst Collision Reduction Scheme for Low-Latency Video Transmission in 5G Uplink Systems., , , , and . CCNC, page 455-459. IEEE, (2024)