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Modeling Real-World Affective and Communicative Nonverbal Vocalizations From Minimally Speaking Individuals.

, , , , and . IEEE Trans. Affect. Comput., 13 (4): 2238-2253 (2022)

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Social Information Filtering: Algorithms for Automating \"ı��Word of Mouth\"ı��, and . Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, page 210--217. ACM Press/Addison-Wesley Publishing Co., (1995)A learning interface agent for scheduling meetings., and . IUI, page 81-88. ACM, (1993)Intelligent Software.. IUI, page 41-43. ACM, (1997)Physical rendering with a digital airbrush., , and . SIGGRAPH Studio, page 40:1. ACM, (2014)Integrating interactive graphics techniques with future technologies (panel session)., , , , and . SIGGRAPH, page 484-485. ACM, (1995)Distributed ALIVE., , , and . SIGGRAPH Visual Proceedings, page 141. ACM, (1996)LuminAR: portable robotic augmented reality interface design and prototype., and . UIST (Adjunct Volume), page 395-396. ACM, (2010)THAW: tangible interaction with see-through augmentation for smartphones on computer screens., , , , and . UIST (Adjunct Volume), page 55-56. ACM, (2014)Augmenting Looking, Pointing and Reaching Gestures to Enhance the Searching and Browsing of Physical Objects., and . Pervasive, volume 4480 of Lecture Notes in Computer Science, page 1-18. Springer, (2007)Byte.it: Discreet Teeth Gestures for Mobile Device Interaction., , , and . CHI Extended Abstracts, ACM, (2019)