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Evaluating visitors' experience in museum: Comparing artificial intelligence and multi-partitioned analysis., , , , , , , , , and 5 other author(s). Digit. Appl. Archaeol. Cult. Heritage, (2024)The Etruscanning project: Gesture-based interaction and user experience in the virtual reconstruction of the Regolini-Galassi tomb., , and . Digital Heritage (2), page 653-660. IEEE, (2013)Interface design for serious game visual strategies the case study of "Imago Bononiae"., and . Digital Heritage, page 623-626. IEEE, (2015)A contextualized educational museum experience connecting objects, places and themes through mobile virtual museums., , , and . DigitalHERITAGE (1), page 337-340. IEEE, (2015)Archeovirtual 2011: An evaluation approach to virtual museums., , , , and . VSMM, page 25-32. IEEE, (2012)Virtual museums and audience studies: the case of "Keys To Rome" exhibition., , and . DigitalHERITAGE (1), page 373-376. IEEE, (2015)Evaluation of the educational potentials - interactive technologies applied to Cultural Heritage., and . Digital Heritage, page 329-332. IEEE, (2015)A Novel Immersive VR Game Model for Recontextualization in Virtual Environments: The μVRModel., , and . Multimodal Technol. Interact., 2 (2): 20 (2018)Bringing the Illusion of Reality Inside Museums - A Methodological Proposal for an Advanced Museology Using Holographic Showcases., , , , and . Informatics, 6 (1): 2 (2019)Artificial Intelligence Algorithms for the Analysis of User Experience in Palazzo Braschi Museum., , , , , , , , , and 5 other author(s). GCH, page 185-187. Eurographics Association, (2023)