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Continuous, Real-Time Emotion Annotation: A Novel Joystick-Based Analysis Framework., , , и . IEEE Trans. Affect. Comput., 11 (1): 78-84 (2020)Automated Image Captioning for Rapid Prototyping and Resource Constrained Environments., , и . CoRR, (2016)Exploiting Word Embeddings for Recognition of Previously Unseen Objects., , , , и . ICPR Workshops (6), том 12666 из Lecture Notes in Computer Science, стр. 314-329. Springer, (2020)Guessing objects in context., , и . SIGGRAPH Posters, стр. 83:1-83:2. ACM, (2016)Evaluation of human safety in the DLR Robotic Motion Simulator using a crash test dummy., , , , , , , и . ICRA, стр. 205-212. IEEE, (2013)The DLR Robot Motion Simulator Part I: Design and setup., , , , , и . ICRA, стр. 4694-4701. IEEE, (2011)A functional data analysis approach for continuous 2-D emotion annotations., , , , , и . Web Intell., 17 (1): 41-52 (2019)One-Object Decision-Making model: Fast and Frugal Heuristic for Human Activity Classification., и . CogSci, стр. 3357. cognitivesciencesociety.org, (2019)Dynamic Grasping of Unknown Objects with a Multi-Fingered Hand., , , , и . CoRR, (2023)Vision for road inspection., , , , и . WACV, стр. 115-122. IEEE Computer Society, (2014)