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Investigation of the Relationship between Artworks and Real Objects Using AI and Psychological Experiments.

, , , и . ArtsIT, том 479 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 298-312. Springer, (2022)

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Neuro Baby. ATR Media Integration & Communication Research Laboratories, U of Tokyo, Japan, (1994)Storytelling for recreating our selves - Zenetic computer.. IFIP Congress Topical Sessions, том 156 из IFIP, стр. 65-70. Kluwer/Springer, (2004)Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem., , и . ICEC, том 5309 из Lecture Notes in Computer Science, стр. 209-216. Springer, (2008)Projection Mapping Celebrating RIMPA 400th Anniversary., , , и . Culture Computing, стр. 18-24. IEEE Computer Society, (2015)Learning the Cultural Consistent Facial Aesthetics by Convolutional Neural Network., , , , и . Culture Computing, стр. 97-103. IEEE Computer Society, (2017)Inter communication theater-towards the realization of interactive movies., и . MMSP, стр. 519-524. IEEE, (1997)Interactive Rakuchu Rakugai-zu (views in and around Kyoto)., , , , , , , , , и . Entertain. Comput., (2021)Learning of Art Style Using AI and Its Evaluation Based on Psychological Experiments., , , , и . ICEC, том 12523 из Lecture Notes in Computer Science, стр. 308-316. Springer, (2020)Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation., , , и . ICEC, том 13056 из Lecture Notes in Computer Science, стр. 3-14. Springer, (2021)Interactive poem.. SIGGRAPH Abstracts and Applications, стр. 300. ACM, (1998)