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User Modeling in the Social Web

, , and . Knowledge-Based Intelligent Information and Engineering Systems, volume 4694 of Lecture Notes in Computer Science, chapter 91, Springer Berlin / Heidelberg, Berlin, Heidelberg, (2010)
DOI: 10.1007/978-3-540-74829-8_91

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Body experience in the ubiquitous era: towards a new gestural corpus for smart spaces., and . UbiComp/ISWC Adjunct, page 945-950. ACM, (2015)MUSE: A Multidimensional Semantic Environment for Adaptive Hypermedia Systems., , , and . LWA, page 14-19. DFKI, (2005)Choice Architecture for Human-Computer Interaction., , , , , , and . Found. Trends Hum. Comput. Interact., 7 (1-2): 1-235 (2014)How to deal with negative preferences in recommender systems: a theoretical framework., , and . J. Intell. Inf. Syst., 60 (1): 23-47 (February 2023)CARES: an Inclusive Personalized Touristic System for Autism., , , , , , , and . UMAP (Adjunct Publication), page 363-366. ACM, (2023)Self-Monitoring of Emotions: a Novel Personal Informatics Solution for an Enhanced Self-Reporting., , , and . UMAP Workshops, volume 1181 of CEUR Workshop Proceedings, CEUR-WS.org, (2014)The Falsified Self: Complexities in Personal Data Collection., , , and . HCI (7), volume 9737 of Lecture Notes in Computer Science, page 351-358. Springer, (2016)A SOA-Based Framework to Support User Model Interoperability., and . AH, volume 5149 of Lecture Notes in Computer Science, page 284-287. Springer, (2008)Strengthening gamification studies: Current trends and future opportunities of gamification research., , , , and . Int. J. Hum. Comput. Stud., (2019)How can we engage people to map places suitable for the autistic population? A crowdsourced approach., , , , , , , , , and 2 other author(s). PSYCHOBIT, volume 2730 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)