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Experiencing the Past through the Senses: An M-Learning Game at Archaeological Parks., , , , , and . IEEE Multim., 15 (4): 76-81 (2008)Situative Space Tracking within Smart Environments., , , and . Intelligent Environments, page 152-157. IEEE Computer Society, (2010)Magic Touch: A Simple Object Location Tracking System Enabling the Development of Physical-Virtual Artefacts in Office Environments.. Pers. Ubiquitous Comput., 5 (1): 54-57 (2001)Physical-virtual instead of physical or virtual - designing artefacts for future knowledge work environments.. HCI (2), page 1070-1074. Lawrence Erlbaum, (1999)A Wearable Personal Assistant for Surgeons - Design, Evaluation, and Future Prospects., , and . EAI Endorsed Trans. Pervasive Health Technol., 3 (12): e4 (2017)Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne., , , , and . CoRR, (2022)Egocentric interaction as a tool for designing ambient ecologies - The case of the easy ADL ecology., , , and . Pervasive Mob. Comput., 8 (4): 597-613 (2012)Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne., , , , , and . CHI PLAY, page 133-139. ACM, (2022)Pools and satellites: intimacy in the city., , , , , , and . Symposium on Designing Interactive Systems, page 237-245. ACM, (2002)The global interaction research initiative at the IT university of Copenhagen, Denmark., , , and . CSCW, page 489-496. ACM, (2011)