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Circuit diagrams vs. physical circuits: The effect of representational forms during assessment.

, , , and . FIE, page 1-9. IEEE Computer Society, (2016)

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Chronicles of Exploration: Examining the Materiality of Computational Artifacts., , , and . ICER (1), page 29-47. ACM, (2023)Keeping Mindful of Modality: A Comparison of Computer Science Education Resources for Learning., , , and . Koli Calling, page 18:1-18:14. ACM, (2023)Sensing Affect to Empower Students: Learner Perspectives on Affect-Sensitive Technology in Large Educational Contexts., , , , , , and . L@S, page 63-76. ACM, (2020)Trials and Tribulations of Novices Working with the Arduino., and . ICER, page 219-227. ACM, (2019)Advice for Building Recruiting Pipelines from High School to College: BridgeUP STEM Program., , , , , , and . SIGCSE (2), page 1190-1191. ACM, (2023)The Role of Evidence Centered Design and Participatory Design in a Playful Assessment for Computational Thinking About Data., , , , , and . SIGCSE, page 985-991. ACM, (2020)The MoveLab: Developing Congruence Between Students' Self-Concepts and Computing., , and . SIGCSE, page 267-272. ACM, (2016)Learning and education in HCI: a reflection on the SIG at CHI 2019., , , , , , , , and . Interactions, 27 (5): 6-7 (2020)Mindful Gaming: User Experiences with Headspace and Walden, a Game., , and . HCI (29), volume 12790 of Lecture Notes in Computer Science, page 3-19. Springer, (2021)Summary of Research.. CSCL (2), page 486. International Society of the Learning Sciences, LuLu, Amazon, (2013)