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What.Hack: Learn Phishing Email Defence the Fun Way., , , , и . CHI Extended Abstracts, стр. 234-237. ACM, (2017)Teacher Views of Math E-learning Tools for Students with Specific Learning Disabilities., , , , , и . ASSETS, стр. 44:1-44:13. ACM, (2020)Designing a Game for Pre-Screening Students with Specific Learning Disabilities in Chinese., , , , , и . ASSETS, стр. 77:1-77:5. ACM, (2022)Designing a Data Visualization Dashboard for Pre-Screening Hong Kong Students with Specific Learning Disabilities., , , , , и . ASSETS, стр. 51:1-51:5. ACM, (2022)Designing AI Interfaces for Children with Special Needs in Educational Contexts., , , , , , и . IDC, стр. 801-803. ACM, (2023)What Features Influence Impact Feel? A Study of Impact Feedback in Action Games., , , и . GEM, стр. 1-6. IEEE, (2022)An Intelligent Math E-Tutoring System for Students with Specific Learning Disabilities., , , и . ASSETS, стр. 51:1-51:4. ACM, (2021)What.Hack: Engaging Anti-Phishing Training Through a Role-playing Phishing Simulation Game., , , и . CHI, стр. 108. ACM, (2019)CollectiAR: Computer Vision-Based Word Hunt for Children with Dyslexia., , , и . CHI PLAY, стр. 171-176. ACM, (2022)Designing Educational Video Games and Intelligent Tutoring Systems for Drill-Based Training.. Cornell University, USA, (2021)