Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Procedural Content Generation in Games., , and . Computational Synthesis and Creative Systems Springer, (2016)A comparative evaluation of procedural level generators in the Mario AI framework., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2014)Evolving controllers for simulated car racing, and . CoRR, (2006)The 2010 IEEE Conference on Computational Intelligence and Games Report Society Briefs., and . IEEE Comput. Intell. Mag., 6 (2): 10-14 (2011)The Ethics of AI in Games., , , , and . IEEE Trans. Affect. Comput., 15 (1): 79-92 (January 2024)Towards Designer Modeling through Design Style Clustering., , and . CoRR, (2020)Practical PCG Through Large Language Models., and . CoG, page 1-4. IEEE, (2023)Search-Based Procedural Content Generation., , , and . EvoApplications (1), volume 6024 of Lecture Notes in Computer Science, page 141-150. Springer, (2010)Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to Ask., , , and . KEG@AAAI, volume 2313 of CEUR Workshop Proceedings, page 43-50. CEUR-WS.org, (2019)Enhancements to constrained novelty search: two-population novelty search for generating game content., , and . GECCO, page 343-350. ACM, (2013)