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Overtaking opponents with blocking strategies using fuzzy logic., , , and . CIG, page 123-130. IEEE, (2010)A cheating detection framework for Unreal Tournament III: A machine learning approach., , , and . CIG, page 266-272. IEEE, (2011)Interactive evolution for the procedural generation of tracks in a high-end racing game., , and . GECCO, page 395-402. ACM, (2011)Learning to overtake in TORCS using simple reinforcement learning., , , and . IEEE Congress on Evolutionary Computation, page 1-8. IEEE, (2010)Dynamic synthesis of program invariants using genetic programming., , and . IEEE Congress on Evolutionary Computation, page 624-631. IEEE, (2011)Evolving competitive car controllers for racing games with neuroevolution., , and . GECCO, page 1179-1186. ACM, (2009)The 2009 Simulated Car Racing Championship., , , , , , , , , and 2 other author(s). IEEE Trans. Comput. Intell. AI Games, 2 (2): 131-147 (2010)Learning drivers for TORCS through imitation using supervised methods., , and . CIG, page 148-155. IEEE, (2009)Searching for the optimal racing line using genetic algorithms., , , and . CIG, page 388-394. IEEE, (2010)On-line neuroevolution applied to The Open Racing Car Simulator., , and . IEEE Congress on Evolutionary Computation, page 2622-2629. IEEE, (2009)