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Ludii - The Ludemic General Game System.

, , , , , and . ECAI, volume 325 of Frontiers in Artificial Intelligence and Applications, page 411-418. IOS Press, (2020)

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Optimised Playout Implementations for the Ludii General Game System., , , and . ACG, volume 13262 of Lecture Notes in Computer Science, page 223-234. Springer, (2021)General Board Game Concepts., , , and . CoG, page 1-8. IEEE, (2021)Deceptive Level Generation for Angry Birds., , , and . CoG, page 1-8. IEEE, (2021)Ludii - The Ludemic General Game System., , , , , and . ECAI, volume 325 of Frontiers in Artificial Intelligence and Applications, page 411-418. IOS Press, (2020)Physics-Based Task Generation through Causal Sequence of Physical Interactions., , , and . AIIDE, page 53-63. AAAI Press, (2023)A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking., , , , , , and . CEC, page 1-8. IEEE, (2020)Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration., , , and . CoG, page 245-252. IEEE, (2020)Foundations of Digital Archæoludology., , , , , , , , , and 8 other author(s). CoRR, (2019)Creating a Hyper-Agent for Solving Angry Birds Levels., and . AIIDE, page 234-240. AAAI Press, (2017)Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds., and . AIIDE, page 2-12. AAAI Press, (2023)