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Ludii - The Ludemic General Game System.

, , , , , and . ECAI, volume 325 of Frontiers in Artificial Intelligence and Applications, page 411-418. IOS Press, (2020)

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Ludii - The Ludemic General Game System., , , , , and . ECAI, volume 325 of Frontiers in Artificial Intelligence and Applications, page 411-418. IOS Press, (2020)On-Line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing., and . CGW@IJCAI, volume 818 of Communications in Computer and Information Science, page 75-95. Springer, (2017)Explainable Search: An Exploratory Study in SameGame., , and . CoG, page 1-4. IEEE, (2023)Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing., , , , and . CoG, page 367-374. IEEE, (2020)Ludii - The Ludemic General Game System., , , , , and . CoRR, (2019)Analysis of the Impact of Randomization of Search-Control Parameters in Monte-Carlo Tree Search., and . J. Artif. Intell. Res., (2021)Adaptive General Search Framework for Games and Beyond., and . CoG, page 1-8. IEEE, (2021)Optimizing Propositional Networks., and . CGW@IJCAI, volume 705 of Communications in Computer and Information Science, page 133-151. (2016)Implementing Propositional Networks on FPGA., , , and . Australasian Conference on Artificial Intelligence, volume 11320 of Lecture Notes in Computer Science, page 133-145. Springer, (2018)Comparison of rapid action value estimation variants for general game playing., and . CIG, page 1-8. IEEE, (2016)