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Making First Impressions: A Playable Model of Cross-Cultural Trust Building., и . INT/WICED@AIIDE, том 2321 из CEUR Workshop Proceedings, CEUR-WS.org, (2018)Lyra: Simulating Believable Opinionated Virtual Characters., и . AIIDE, стр. 108-115. AAAI Press, (2019)Intertwining World and Narrative Generation for a Mobile Role-playing Game., , , и . AIIDE Workshops, том 3217 из CEUR Workshop Proceedings, CEUR-WS.org, (2021)Gemini: Bidirectional Generation and Analysis of Games via ASP., , , , , и . AIIDE, стр. 123-129. AAAI Press, (2018)Languages of play: towards semantic foundations for game interfaces., и . FDG, стр. 32:1-32:10. ACM, (2017)Execution-Trace-Based Feature Engineering To Enable Formative Feedback on Visual, Interactive Programs (Full Paper)., , , , и . EDM (Workshops), том 3051 из CEUR Workshop Proceedings, CEUR-WS.org, (2021)Crafting Interactive Narrative Games with Adversarial Planning Agents from Simulations., , , и . ICIDS, том 12497 из Lecture Notes in Computer Science, стр. 44-57. Springer, (2020)Towards Action Model Learning for Player Modeling., , и . AIIDE, стр. 238-244. AAAI Press, (2020)Pinpoint: A Record, Replay, and Extract System to Support Code Comprehension and Reuse., , , , , , , и . VL/HCC, стр. 1-10. IEEE, (2022)Villanelle: Towards Authorable Autonomous Characters in Interactive Narrative., , , , , , и . INT/WICED@AIIDE, том 2321 из CEUR Workshop Proceedings, CEUR-WS.org, (2018)