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Scaffolding Game Design: Towards Tool Support for Planning Open-Ended Projects in an Introductory Game Design Class.

, , , and . VL/HCC, page 1-5. IEEE, (2021)

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PlanIT! A New Integrated Tool to Help Novices Design for Open-ended Projects., , , , , , , , , and 1 other author(s). SIGCSE, page 232-238. ACM, (2021)Execution Trace Based Feature Engineering To Enable Formative Feedback on Visual, Interactive Programs., , , , and . EDM, International Educational Data Mining Society, (2021)Scaffolding Game Design: Towards Tool Support for Planning Open-Ended Projects in an Introductory Game Design Class., , , and . VL/HCC, page 1-5. IEEE, (2021)Exploring Design Choices to Support Novices\textquotesingle Example Use During Creative Open-Ended Programming, , , , , , and . Proceedings of the 53rd ACM Technical Symposium on Computer Science Education, page 619-625. ACM, (February 2022)Investigating the Impact of On-Demand Code Examples on Novices' Open-Ended Programming Experience., , , , , , , , , and 2 other author(s). ICER (1), page 464-475. ACM, (2023)Automated test generation for Scratch programs., , , , and . Empir. Softw. Eng., 28 (3): 79 (June 2023)Execution-Trace-Based Feature Engineering To Enable Formative Feedback on Visual, Interactive Programs (Full Paper)., , , , and . EDM (Workshops), volume 3051 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)Pinpoint: A Record, Replay, and Extract System to Support Code Comprehension and Reuse., , , , , , , and . VL/HCC, page 1-10. IEEE, (2022)Comparing Feature Engineering Approaches to Predict Complex Programming Behaviors., , , , , , and . CSEDM@EDM, volume 2734 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Crescendo: Engaging Students to Self-Paced Programming Practices., , , , and . SIGCSE, page 859-865. ACM, (2020)