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Execution-Trace-Based Feature Engineering To Enable Formative Feedback on Visual, Interactive Programs (Full Paper).

, , , , and . EDM (Workshops), volume 3051 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)

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ProgSnap2: A Flexible Format for Programming Process Data., , , , , , , , , and 1 other author(s). ITiCSE, page 356-362. ACM, (2020)Toward Data-Driven Example Feedback for Novice Programming., , , , , and . EDM, International Educational Data Mining Society (IEDMS), (2019)Exploring the Impact of Worked Examples in a Novice Programming Environment., , , , , and . SIGCSE, page 98-104. ACM, (2019)Unproductive Help-seeking in Programming: What it is and How to Address it., , and . ITiCSE, page 54-60. ACM, (2020)Scaffolding Game Design: Towards Tool Support for Planning Open-Ended Projects in an Introductory Game Design Class., , , and . VL/HCC, page 1-5. IEEE, (2021)Clashroom: A Game to Enhance the Classroom Experience (Abstract Only)., , , and . SIGCSE, page 692. ACM, (2016)Students' Perceptions and Preferences of Generative Artificial Intelligence Feedback for Programming., , , , , and . AAAI, page 23250-23258. AAAI Press, (2024)Creating Data-Driven Feedback for Novices in Goal-Driven Programming Projects., and . AIED, volume 9112 of Lecture Notes in Computer Science, page 856-859. Springer, (2015)An Exploration of Data-Driven Hint Generation in an Open-Ended Programming Problem., and . EDM (Workshops), volume 1446 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Using the Hint Factory to Compare Model-Based Tutoring Systems., , , and . EDM (Workshops), volume 1446 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)