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Value Propositions for Serious Games in Health and Well-Being.

, , , , , , , and . SGDA, volume 7528 of Lecture Notes in Computer Science, page 150-157. Springer, (2012)

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The Role of Attention in the Design of Learning Management Systems., and . CELDA, page 148-155. IADIS, (2005)Value Propositions for Serious Games in Health and Well-Being., , , , , , , and . SGDA, volume 7528 of Lecture Notes in Computer Science, page 150-157. Springer, (2012)Identity of identity - Building a Shared Understanding of the Concept of Identity in the FIDIS Network of Excellence.. Datenschutz und Datensicherheit, 30 (9): 538-542 (2006)K-InCA: Using Artificial Agents to Help People Learn and Adopt New Behaviours., , , and . ICALT, page 225-226. IEEE Computer Society, (2001)Using Artificial Agents to Stimulate Participation in Virtual Communities., , , and . CELDA, page 391-394. IADIS, (2005)InCA: An Intelligent Cognitive Agent-based framework for adaptive and interactive learning, , , and . 2nd International Conference on Adaptive Hypermedia and Adaptive Web Based Systems, Malaga, Spain, (2002)Understanding the Identity Concept in the Context of Digital Social Environments. (2005)The AtGentive Project: Attentive Agents for Collaborative Learners., and . EC-TEL, volume 4227 of Lecture Notes in Computer Science, page 685-690. Springer, (2006)Inca: An Intelligent Cognitive Agent-Based Framework for Adaptive and Interactive Learning., , , and . CELDA, page 373-382. IADIS, (2004)Supporting Attention in Learning Environments: Attention Support Services, and Information Management., and . EC-TEL, volume 4753 of Lecture Notes in Computer Science, page 277-291. Springer, (2007)