Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Are We Making Real Progress in Simulated Environments? Measuring the Sim2Real Gap in Embodied Visual Navigation., , , , , , , , and . CoRR, (2019)DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames., , , , , , , and . ICLR, OpenReview.net, (2020)Interpretation of Emergent Communication in Heterogeneous Collaborative Embodied Agents., , , , , , and . ICCV, page 15993-15943. IEEE, (2021)Characterizing structural relationships in scenes using graph kernels., , and . ACM Trans. Graph., 30 (4): 34 (2011)MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation., , , , and . NeurIPS, (2020)Text to 3D Scene Generation with Rich Lexical Grounding., , , , and . ACL (1), page 53-62. The Association for Computer Linguistics, (2015)Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks., , , , , , and . CVPR, page 5057-5065. IEEE Computer Society, (2017)Foreword to the Virtual Special Section on Graphics Interface 2021., and . Comput. Graph., (2022)Rearrangement: A Challenge for Embodied AI., , , , , , , , , and 2 other author(s). CoRR, (2020)SceneSuggest: Context-driven 3D Scene Design., , and . CoRR, (2017)