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Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches.

, , , и . USAB, том 6389 из Lecture Notes in Computer Science, стр. 471-488. Springer, (2010)

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UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization., , , , , , , и . UMAP (Adjunct Publication), стр. 395-397. ACM, (2017)Dots and Letters: Accessible Braille-Based Text Input for Visually Impaired People on Mobile Touchscreen Devices., , , , и . ICCHP (1), том 8547 из Lecture Notes in Computer Science, стр. 650-657. Springer, (2014)TalkingCards: Using Tactile NFC Cards for Accessible Brainstorming., , , и . AH, стр. 18:1-18:7. ACM, (2016)Navigating the space: evaluating a 3D-input device in placement and docking tasks., , и . BCS HCI, стр. 309-314. ACM, (2011)Added Value of In-Situ Methods in Usability Evaluation of a Self-service Ticketing Machine with a View on Elderly Users: A Case Study., , и . USAB, том 7058 из Lecture Notes in Computer Science, стр. 595-606. Springer, (2011)3D Audio Navigation - Feasibility and Requirements for Older Adults., , , и . ICCHP (2), том 12377 из Lecture Notes in Computer Science, стр. 323-331. Springer, (2020)No need to stop: exploring smartphone interaction paradigms while cycling., , , , , , и . MUM, стр. 177-187. ACM, (2017)An Educational Guide to Planet Earth: Adaptation and Personalization in Immersive Educational Games., , и . STEG@ICWL, том 498 из CEUR Workshop Proceedings, CEUR-WS.org, (2009)Insights into Internet Privacy for Visually Impaired and Blind People., , , и . ICCHP (1), том 9758 из Lecture Notes in Computer Science, стр. 231-238. Springer, (2016)Personalization in Serious and Persuasive Games and Gamified Interactions., , , , , , , и . CHI PLAY, стр. 811-816. ACM, (2015)