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An Empathetic Approach to Human-Centric Requirements Engineering Using Virtual Reality.

, , , , , , , , , and . COMPSAC, page 1717-1724. IEEE, (2023)

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CMB-S4: Forecasting Constraints on Primordial Gravitational Waves, , , , , , , , , and 227 other author(s). (2020)cite arxiv:2008.12619Comment: 24 pages, 8 figures, 9 tables, submitted to ApJ. arXiv admin note: text overlap with arXiv:1907.04473.An Empathetic Approach to Human-Centric Requirements Engineering Using Virtual Reality., , , , , , , , , and . COMPSAC, page 1717-1724. IEEE, (2023)Auto-Generated Personas: Enhancing User-centered Design Practices among University Students., , , , , , , , and . CHI Extended Abstracts, page 52:1-52:7. ACM, (2024)Who Uses Personas in Requirements Engineering: The Practitioners' Perspective., , , , , , and . CoRR, (2024)Multi-Modal Emotion Recognition for Enhanced Requirements Engineering: A Novel Approach., , , , , and . CoRR, (2023)School's Back: Scaffolding Reminiscence in Social Virtual Reality with Older Adults., , , , , , , , and . Proc. ACM Hum. Comput. Interact., 4 (CSCW3): 1-25 (2020)SketCHI: Hands-On Special Interest Group on Sketching in HCI., , , and . CHI Extended Abstracts, ACM, (2018)SketCHI 5.0: Diversity & Accessibility at the core of Sketching in HCI., , , , and . CHI Extended Abstracts, page 519:1-519:3. ACM, (2023)Exploring AltNarrative in HCI Imagery and Comics., , , , and . CHI Extended Abstracts, page 7:1-7:13. ACM, (2022)Exploring the Design of Social VR Experiences with Older Adults., , , , and . Conference on Designing Interactive Systems, page 303-315. ACM, (2019)