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Building a "Corpus of 7 Types Emotion Co-occurrences Words" of Chinese Emotional Words with Big Data Corpus., , , , , , , , and . HCI (26), volume 13327 of Lecture Notes in Computer Science, page 163-181. Springer, (2022)Extended intelligent edge-based line average with its implementation and test method., , and . ISCAS (2), page 341-344. IEEE, (2004)Who Donates on Line? Segmentation Analysis and Marketing Strategies Based on Machine Learning for Online Charitable Donations in Taiwan., , , , and . IEEE Access, (2021)Four field local motion compensated de-interlacing., , , and . ICASSP (5), page 253-256. IEEE, (2004)Learning Chinese Characters Approach Based on the Association between Character Components., , , , , and . CogSci, cognitivesciencesociety.org, (2014)Adding social elements to game-based learning - An exploration., , , and . FIE, page 698-700. IEEE Computer Society, (2013)Motion adaptive de-interlacing by horizontal motion detection and enhanced ELA processing., , and . ISCAS (2), page 696-699. IEEE, (2003)Looking for zero-sum or win-win outcomes: A game-theoretical analysis of the fair use debate.. Int. J. Law Inf. Technol., 16 (2): 176-204 (2008)Motion compensated de-interlacing with adaptive global motion estimation and compensation., , , and . ICIP (3), page 693-696. IEEE, (2003)A depth map refinement algorithm for 2D-to-3D conversion., , , , and . ICASSP, page 1437-1440. IEEE, (2012)