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Digitally-Augmented Exhibitions to Foster a Participatory Culture in Cultural Heritage Sites.

, , и . CoPDA@IS-EUD, том 1641 из CEUR Workshop Proceedings, стр. 72-77. CEUR-WS.org, (2015)

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TESIS: turn every surface into an interactive surface., , и . ITS, стр. 1. ACM, (2011)Developing Responsive and Interactive Environments with the ROSS Toolkit., , , и . TEI, стр. 782-785. ACM, (2016)Exploring Visual Languages for Prototyping Interactive Behaviors for Tangible Virtual Reality., , и . IS-EUD, том 13917 из Lecture Notes in Computer Science, стр. 203-219. Springer, (2023)Digitally-Augmented Exhibitions to Foster a Participatory Culture in Cultural Heritage Sites., , и . CoPDA@IS-EUD, том 1641 из CEUR Workshop Proceedings, стр. 72-77. CEUR-WS.org, (2015)"See with the app's eyes what your real eyes cannot see": design potentials for Mobile Augmented Reality at home., , , , и . AVI, стр. 41:1-41:5. ACM, (2022)Programmable Smart Home Toolkits Should Better Address Households' Social Needs., , , и . CHI, стр. 718:1-718:14. ACM, (2021)The Effect of Teleporting Versus Room-Scale Walking for Interacting with Immersive Visualizations., , , и . INTERACT (2), том 14143 из Lecture Notes in Computer Science, стр. 110-119. Springer, (2023)Framing the design space for novel crisis-related mashups: The eStoryS example., , , и . ISCRAM, ISCRAM, Seattle, USA, (2010)Exploring Interaction Possibilities in Educational Games: A Working Proposal., , , и . ICALT, стр. 640-641. IEEE Computer Society, (2014)Digitally augmented narratives for physical artifacts., , и . AVI, стр. 229-232. ACM, (2014)