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Improving Swim Accessibility through Vibro-Tactile Sensory Substitution: A Preliminary Study., , , и . CHItaly, стр. 30:1-30:8. ACM, (2023)A Phygital Toolkit for Rapidly Designing Smart Things at School., , , и . AVI, стр. 27:1-27:5. ACM, (2022)Design for social digital well-being with young generations: Engage them and make them reflect., , , , и . Int. J. Hum. Comput. Stud., (мая 2023)A Card-based Toolkit for Co-Designing Smart Interactive Experiences with Subjects with Neurodevelopmental Disorders., , , и . EMPATHY@AVI, том 2702 из CEUR Workshop Proceedings, стр. 20-24. CEUR-WS.org, (2020)Empowering Young Adults with Intellectual Disability to Design Smart Interactive Experiences., , , , и . EMPATHY@INTERACT, том 3053 из CEUR Workshop Proceedings, стр. 28-32. CEUR-WS.org, (2021)COBO: A Card-Based Toolkit for Co-Designing Smart Outdoor Experiences with People with Intellectual Disability., , , , и . INTERACT (1), том 12932 из Lecture Notes in Computer Science, стр. 149-169. Springer, (2021)Enhancing Students' Critical Reflection on Smart Things Design Through an End-User Development Toolkit., и . EMPATHY@AVI, том 3172 из CEUR Workshop Proceedings, стр. 56-61. CEUR-WS.org, (2022)"This Sounds Unclear": Evaluating ChatGPT capability in translating end-user prompts into ready-to-deploy Python Code., , , , , и . AVI, стр. 40:1-40:4. ACM, (2024)Ready, Steady, Go: Playing and Rapidly Designing with IoTgo., , , , и . AVI, стр. 76:1-76:3. ACM, (2022)