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Designing a Platform for Child Rehabilitation Exergames Based on Interactive Sonification of Motor Behavior., , , , , , , , , and 1 other author(s). GOODTECHS, page 208-213. ACM, (2018)A multimodal serious-game to teach fractions in primary school., , , , and . MIE@ICMI, page 67-70. ACM, (2017)User-Centered Evaluation of the Virtual Binocular Interface., , , , , , and . INTETAIN, volume 78 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 63-72. Springer, (2011)The AffectMove 2021 Challenge - Affect Recognition from Naturalistic Movement Data., , , , , , , , and . ACII (Workshops and Demos), page 1-5. IEEE, (2021)An open platform for full-body multisensory serious-games to teach geometry in primary school., , , , and . MIE@ICMI, page 49-52. ACM, (2017)An Invisible Line: Remote Communication Using Expressive Behavior., , , , , , , and . INTETAIN, volume 78 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 229-230. Springer, (2011)The Networked Performance Project for LO SPECCHIO Confuso dall'ombra of Roberto Girolin., , , , , and . ICMC, Michigan Publishing, (2008)Enhancing children understanding of mathematics with multisensory technology., , , , , and . MOCO, page 50:1-50:4. ACM, (2018)Towards a Multimodal Repository of Expressive Movement Qualities in Dance., , , , , , , and . MOCO, page 10:1-10:8. ACM, (2016)Enhancing Music Learning with Smart Technologies., , , , , , , , , and 2 other author(s). MOCO, page 49:1-49:4. ACM, (2018)