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An open platform for full-body multisensory serious-games to teach geometry in primary school.

, , , , and . MIE@ICMI, page 49-52. ACM, (2017)

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A multimodal serious-game to teach fractions in primary school., , , , and . MIE@ICMI, page 67-70. ACM, (2017)MIE 2017: 1st international workshop on multimodal interaction for education (workshop summary)., , , , , and . ICMI, page 670-671. ACM, (2017)Co-located games created by children with visual impairments., , , , , , and . MobileHCI Adjunct, page 1157-1162. ACM, (2015)Interaction Gestures for a Wearable Device Defined by Visually Impaired Children., , , , , , and . NordiCHI, page 117. ACM, (2016)ARENA: a novel device to evaluate spatial and imagery skills through sounds., , , , and . MeMeA, page 1-6. IEEE, (2019)Can a Humanoid Robot Spot a Liar?, , , , , , and . Humanoids, page 1045-1052. IEEE, (2018)A Novel Wearable and Wireless Device to Investigate Perception in Interactive Scenarios., , , , , , and . EMBC, page 3252-3255. IEEE, (2020)Designing a Multisensory Social Serious-Game for Primary School Mathematics Learning., , , and . GEM, page 1-9. IEEE, (2018)An open platform for full-body multisensory serious-games to teach geometry in primary school., , , , and . MIE@ICMI, page 49-52. ACM, (2017)Analysis of cognitive states during bodily exploration of mathematical concepts in visually impaired children., , , , , , , and . ACII, page 1-7. IEEE, (2019)