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Measuring learners' working memory capacity from their interactions within educational game.

, , , , and . ICSLE, page 233-237. Springer, (2014)

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Scalable Distributed Branch and Bound for the Permutation Flow Shop Problem., , and . 3PGCIC, page 503-508. IEEE, (2013)A parallel algorithm for solving the PFSP with load balancing on the grid: An empirical study., , and . ICTA, page 1-6. IEEE, (2015)An XML-gloss annotation system for sign language processing., and . ICTA, page 1-7. IEEE, (2017)Inertial Navigation algorithms., , , and . PerCom Workshops, page 14-17. IEEE, (2017)Guest Editorial: Current advances in digital learning technologies., , , and . J. King Saud Univ. Comput. Inf. Sci., 26 (Issue): 1-3 (2014)The Deaf Experience in Remote Learning during COVID-19., and . ICTA, page 1-3. IEEE, (2021)A Deep Convolutional and Recurrent Approach for Large Vocabulary Arabic Word Recognition., , and . ICPRAM, page 213-220. SCITEPRESS, (2022)Learner Modeling Using Educational Games: A Review of the Literature., , , and . Smart Learn. Environ., 2 (1): 6 (2015)A System to Make Signs Using Collaborative Approach., and . ICCHP, volume 5105 of Lecture Notes in Computer Science, page 670-677. Springer, (2008)Promoting Inclusive Open Education: A Holistic Approach Towards a Novel Accessible OER Recommender System., , , and . ICCHP (2), volume 12377 of Lecture Notes in Computer Science, page 166-176. Springer, (2020)