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Natural-Textured Mesh Stream Modeling from Depth Image-Based Representation.

, , и . ICCSA (1), том 3980 из Lecture Notes in Computer Science, стр. 480-489. Springer, (2006)

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Digital Buddhist Image Creation by Haptic Deformation., , , , и . Edutainment, том 3942 из Lecture Notes in Computer Science, стр. 989-998. Springer, (2006)3D Mesh Fairing Based on Lighting and Geometric Conditions for Interactive Smooth Rendering., и . CIS, том 3314 из Lecture Notes in Computer Science, стр. 1187-1194. Springer, (2004)Design of a New Test Part for Benchmarking the Accuracy and Surface Finish of Rapid Prototyping Processes., и . ICCSA (3), том 2669 из Lecture Notes in Computer Science, стр. 731-740. Springer, (2003)Texture Coordinate Compression for 3-D Mesh Models Using Texture Image Rearrangement., , , , и . PCM (1), том 3767 из Lecture Notes in Computer Science, стр. 687-697. Springer, (2005)3D Mesh Construction from Depth Images with Occlusion., , и . PCM, том 4261 из Lecture Notes in Computer Science, стр. 770-778. Springer, (2006)Natural-Textured Mesh Stream Modeling from Depth Image-Based Representation., , и . ICCSA (1), том 3980 из Lecture Notes in Computer Science, стр. 480-489. Springer, (2006)Estimation of few light sources from environment maps for fast realistic rendering., , и . ICAT, стр. 265-266. ACM, (2005)Framework for Smooth Optical Interaction Using Adaptive Subdivision in Virtual Production., , и . PCM (1), том 3331 из Lecture Notes in Computer Science, стр. 426-433. Springer, (2004)