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Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief

, , , , and . 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1--4. IEEE, (2019)

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Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , and . Games Studieren - was, wie, wo?, page 269-318. Transcript - Bild und Bit., (2018)Impostor-based Rendering Acceleration for Virtual, Augmented, and Mixed Reality., , and . VRST, page 3:1-3:10. ACM, (2021)DEMO Exploring multimodal interaction techniques for a mixed reality digital surface, , , and . International Symposium on Mixed and Augmented Reality, (2014)To appear.On the art of the evaluation and presentation of RIS-engineering., and . SEARIS, page 9-17. IEEE Computer Society, (2014)Introducing a Motivating Training Study Design to Compare auditory and tactile Streaming-based P300 BCIs., , , , , and . GBCIC, Verlag der Technischen Universitaet Graz, (2019)Towards Narrative-Driven Atmosphere for Virtual Classrooms., , , , , and . CHI Extended Abstracts, ACM, (2019)Physiological Effectivity and User Experience of Immersive Gait Rehabilitation, , , , and . The First IEEE VR Workshop on Applied VR for Enhanced Healthcare (AVEH), page 1421-1429. IEEE, (2019)A Simplified Inverse Kinematic Approach for Embodied VR Applications, , , , , and . in Proceedings of the 23rd IEEE Virtual Reality (VR) conference, page 275-276. (2016)Best Poster Award 🏆.Avatar Anthropomorphism and Illusion of Body Ownership in VR, , and . in proceeding of the 25th International Conference on Artificial Reality, ICAT EGVE \u002715 Proceedings Telexistence 20th Eurographics Symposium on Virtual Environments, (2015)Affordable But Not Cheap: A Case Study of the Effects of Two 3D-Reconstruction Methods of Virtual Humans, , , , and . Frontiers in Virtual Reality, (2021)