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Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief

, , , , and . 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1--4. IEEE, (2019)

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Games Engineering. Wissenschaft mit, über und für Interaktive Systeme, , , and . Games Studieren - was, wie, wo?, page 269-318. Transcript - Bild und Bit., (2018)The Impact of Focus and Context Visualization Techniques on Depth Perception in Optical See-Through Head-Mounted Displays., , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (12): 4156-4171 (2022)Stereopsis Only: Validation of a Monocular Depth Cues Reduced Gamified Virtual Reality with Reaction Time Measurement., , , , and . IEEE Trans. Vis. Comput. Graph., 28 (5): 2114-2124 (2022)Privacy in video surveilled areas., , , , , and . PST, volume 380 of ACM International Conference Proceeding Series, page 29. ACM, (2006)Understanding "What" or Understanding "How": Mirroring or Mentalizing Other Person's Actions. A New Approach to Neuroimaging of the Social Brain, , , , , and . (2017)Adaptive Volumetric Anatomy Visualization in VR with Tangible Control., , , , , , , , and . ISMAR-Adjunct, page 613-614. IEEE, (2023)Mixed Reality 3D Teleconsultation for Emergency Decompressive Craniotomy: An Evaluation with Medical Residents., , , , , , , , , and . ISMAR, page 662-671. IEEE, (2023)A Virtual Morris Water Maze to Study Neurodegenarative Disorders., , and . ISMAR Adjunct, page 141-146. IEEE, (2020)Physiological Effectivity and User Experience of Immersive Gait Rehabilitation, , , , and . The First IEEE VR Workshop on Applied VR for Enhanced Healthcare (AVEH), page 1421-1429. IEEE, (2019)Developing a Study Design on the Effects of Different Motion Tracking Approaches on the User Embodiment in Virtual Reality, , , , and . Gesellschaft für Informatik e.V., (2020)